Sunday, February 3, 2008
Serverside Demo's
I just finished porting some mvdsv mvd playback and recording code intro Trigger, replacing the existing demo framework.

Honestly, I love it, its a whole lot more versatile then the original code, and allows you to do some fancy effects in the future with it. Possibly doing a Call of Duty 2 type of KillCam comes to mind. But damn, getting the interpolation code working right was a bitch... :

Also somewhat complete is the SDL video and system code. :)

I'm now spending some time fixing up some bugs, making a few test maps, finishing a map for XreaL, and starting to code up a simple bot framework, so I can test some DM on Trigger.


Total Size of qw.exe - 432kb (getting smaller, which is one main point with this project...)

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posted by raynorpat @ 11:23 PM   0 comments
Sunday, January 20, 2008
Trigger Gets an Upgrade!
Everyone loves decals! And that is what Trigger now has, a sweet decal system:



Also new is a semi brand new hud, anisotropic texture filtering, hardware generated mipmaps (yay!), Tenebrae (tm) particles (QMB particles just were not workin out, so im combining this and that from it to the Tenebrae ones...), New Gamma correction (not palette based like the current one, which fucks up screenshot brightness...), and a whole bunch of random fixes.


Need to do a DooM like effect when the console closes. Would be extremely kick ass... :D Oh, and I need to fix some problem with the players angles being rotated 90 degrees when spawning into a new map...


I fixed this last night... (I'm never touching the mipmap function again...)

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posted by raynorpat @ 4:23 PM   0 comments
Monday, January 14, 2008
Evolution Site Rework In Progress
Yep, Its that time of the year again... the third (and probably final) site revision is semi underway, and boy does it look great already.
The Trigger site will have some sort of WorldServer functionality for online coop games... wait that was a secret... ;) Yep Trigger is going to be a WorldServer powered game ala Coop or Die for Quake 2, which is very addicting.
:)


Also for Trigger, I implemented a fixed up QMB hud. Looks waaaaaaaay better then what was there before. Have a looksie:


I actually have almost completely killed off gfx.wad. I feel quite proud. :D

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posted by raynorpat @ 6:57 PM   0 comments
Sunday, January 13, 2008
Trigger Gets Lit
Trigger now has support for colored dynamic lighting as well as .lit support. However .lit support won't be lasting forever, as I'm working on getting a new BSP format for the engine etched out.



Also new are 24bit particle effects, powered by the incredibly handsome QMB particle engine:



TODO for this coming week:

  • redo statusbar
  • fix save/load game support
  • new menu system
  • keep source in svn :)

I also got to give the EvQ3 source a nice beating. :)

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posted by raynorpat @ 10:42 PM   0 comments
Sunday, January 6, 2008
Launching Trigger...
I've spent the last 2 months or so kicking around an idea in my head: why not use the QuakeWorld source and make a Half-Life killer?

And so Trigger was born. I've spent most of my christmas vacation (today is the last day :( of it, then back to school...) turning the original QuakeWorld source into something usable and simple to modify.

Yesterday, I merged the client and the server back together again. What a pain in the ass that was...

Today, I gutted out the software refresh (it's so 1996.). I also went through the source and removed every single piece of asembly code I could find. Finally I cleaned a bunch of things from the OpenGL refresh and added some proper hardware powered gamma support, ala Quake 3, so I can actually see what the hell I'm looking at.

Total size of the Windows port so far: 576kb
(Linux is still there, but i got to make some scons scripts for compiling it.)
Hopefully I can get rid of a whole lot of other shit without breaking more shit.

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posted by raynorpat @ 6:11 PM   0 comments
About Me


Name: Pat Raynor
Home: Jamestown, Ohio, United States
About Me: My name is Pat Raynor. I'm a 17 year old junior at Greeneview High School in Jamestown Ohio here in the States.
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