Trigger now has support for colored dynamic lighting as well as .lit support. However .lit support won't be lasting forever, as I'm working on getting a new BSP format for the engine etched out.
Also new are 24bit particle effects, powered by the incredibly handsome QMB particle engine:

TODO for this coming week: - redo statusbar
- fix save/load game support
- new menu system
- keep source in svn :)
I also got to give the EvQ3 source a nice beating. :) Labels: Development, EvQ3, QuakeWorld, Trigger |