Wednesday, February 20, 2008
Soul Keep redesign; EvQ3 and Trigger Web Section Up
Its been a month but the base sections of Trigger and EvQ3 are now finally up. Just need to do some news thing or something for both... Check it out anyway ;)

Anyways, I did some work on my XreaL Soul Keep conversion map.
Its looking quite spiffy:














I need to actually finish it... :)


I did run into a werid XreaL GTKRadiant problem with png textures when i was recreating some of my old textures:
not quite sure what's going on, im tempted in opening a bug report but it might have to do with being retarded on Vista...

Labels: ,

posted by raynorpat @ 4:02 PM   0 comments
Sunday, February 3, 2008
Serverside Demo's
I just finished porting some mvdsv mvd playback and recording code intro Trigger, replacing the existing demo framework.

Honestly, I love it, its a whole lot more versatile then the original code, and allows you to do some fancy effects in the future with it. Possibly doing a Call of Duty 2 type of KillCam comes to mind. But damn, getting the interpolation code working right was a bitch... :

Also somewhat complete is the SDL video and system code. :)

I'm now spending some time fixing up some bugs, making a few test maps, finishing a map for XreaL, and starting to code up a simple bot framework, so I can test some DM on Trigger.


Total Size of qw.exe - 432kb (getting smaller, which is one main point with this project...)

Labels: , ,

posted by raynorpat @ 11:23 PM   0 comments
About Me


Name: Pat Raynor
Home: Jamestown, Ohio, United States
About Me: My name is Pat Raynor. I'm a 17 year old junior at Greeneview High School in Jamestown Ohio here in the States.
See my complete profile

Previous Post
Archives
Links
Template by
Blogger Templates