Everyone loves decals! And that is what Trigger now has, a sweet decal system:
Also new is a semi brand new hud, anisotropic texture filtering, hardware generated mipmaps (yay!), Tenebrae (tm) particles (QMB particles just were not workin out, so im combining this and that from it to the Tenebrae ones...), New Gamma correction (not palette based like the current one, which fucks up screenshot brightness...), and a whole bunch of random fixes.
Need to do a DooM like effect when the console closes. Would be extremely kick ass... :D Oh, and I need to fix some problem with the players angles being rotated 90 degrees when spawning into a new map... 
I fixed this last night... (I'm never touching the mipmap function again...) Labels: Development, QuakeWorld, Trigger |